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Gran Turismo 6

Gran Turismo 6

How Gran Turismo 6 Shows The Real Potential Power Of The PS4

Launched on the PlayStation 3 on Friday Gran Turismo 6 got a pretty good critical reception.

Miles better than its predecessor Gran Turismo 5 the sixth instalment has been praised for its sheer amount of content and for regaining its status as one of the finest racing simulators on the planet.

Sure collisions still employ bouncy castle physics and Forza 5’s livery options put it on another creative level.

But that’s not what Gran Turismo is about. At its heart is the desire to create as real a racing sim as possible, and to this end developers Polyphony Digital has achieved all they set out to.

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Cars handle beautifully and petrolheads will be delighted with the detail that has gone into not just the game’s huge roster of cars but also iconic tracks like Brands Hatch and the Nurburgring.

But why release it on the PlayStation 3 and not as a launch title for the handsome new PlayStation 4?

Development time’s one of the reasons. Gran Turismo 6 has been in development for the last three years and has been created with hardware released in 2006 in mind.

Despite that Gran Turismo 6 looks phenomenal, running in 1080p and at a slick 60fps for the most part. Environments and lighting are simply incredible, especially when complemented by such a magnificent roster of accurately-weighted virtual cars.


Such an achievement is especially impressive considering Gran Turismo 5’s poor reputation in the series. Consign it to memory – Gran Turismo 6 is the pinnacle of the series and a joy to play.

Speaking to PlayStation Blog in May Sony Computer Entertainment Europe CEO Jim Ryan pointed out that the team would rather capture the PlayStation 3’s existing owners instead of gambling on the fortunes of a new console.

“On PS3 we have an install base of 70 million units. On PS4 on launch day we'll have an install base of zero units. There'll be plenty of games to help drive PS4 – not least Driveclub in the racing genre from Evolution Studios, a studio with a fantastic pedigree."

Tellingly Ryan also points out that Gran Turismo will appear on The PlayStation 4. "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."

With Gran Turismo 6 pushing the PlayStation 3’s hardware to its limits and looking incredible, it’s mouth-watering to think of what Polyphony Digital can achieve on the PlayStation 4.


Better physics, improved AI, and even more incredible visuals? It’s hard to imagine how the game’s looks could be improved upon but we wouldn’t bet against it.

And therein lies the true potential of the PlayStation 4. Think of the improvement Sony’s hard-working developers can make to a PlayStation 3 game that looks this amazing. Truly staggering.

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